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Facebreaker characters png
Facebreaker characters png









One of the ways the developers are looking to encourage you to play this way is with the Couch Party mode, which essentially allows you to create a pool of players and have them swap controllers between each round. The ease of controls and eccentricity of character movement lends itself very well to having fun with others. FaceBreaker is, without a doubt, a multiplayer game. When not abusing the ability to fight with our hands behind our back, lead designer Todd Batty was kind enough to walk us through a few of the game modes. You're constantly at odds with your instinct to pummel your opponent as savagely as you can right at that moment, but in the back of your head, you know you can guarantee yourself a victory if you patiently build that FaceBreaker gauge all the way up to the top. This adds a fun risk-reward element to the fighting. What that does is knock away a substantial portion of your opponent's health, but you'll, then, need to build it back up all over again for the next special move. When you use the first or second tier, you'll drop your FaceBreaker meter back to zero. The most notable area is with FaceBreakers. But while it may be simple, we picked up on certain areas where strategy is a must. The controls are simple and easy to pick up, with each character's personality adding extra appeal to the simplified style of boxing presented in the game. Overall, we had a lot of fun with FaceBreaker. This is probably illegal in most boxing leagues. It may not be the most practical of attacks, but it helps reinforce the game's focus on multiplayer zaniness. One of your moves is the ability to simply shove your opponent down to the ground, while another will see you landing a solid kick to the nether regions. With an arm behind your back, your move set will be changed to mock your opponent. There's no tangible reward for fighting like this- only the look on your buddy's face when you continue to beat him despite your showboating. If you find yourself underwhelmed by the quality of your opponent, you can hold the L1 button to keep one arm behind your back and fight with a bit of condescending panache. Notice a theme? They're called "FaceBreakers" for a reason. Each character will do away with his opponent in his own unique way, like Molotov the Ivan Drago-esque Russian doing push-ups on someone's face or Voodoo the overweight shaman jumping from the turnbuckle to land posterior first on another person's face. After the third level, the BoneBreaker, is the final step in the meter, which is the titular FaceBreaker. This one derives its name from the savage uppercut you give your opponent, lifting him high into the air, and if you time a second triangle press correctly on his way down, you'll land another punch to add insult to injury. The first level is the GroundBreaker, which is a slightly more devastating punch than the basic high and low attacks. These are triggered by hitting the triangle button.

Facebreaker characters png series#

Landing a series of uncountered punches will build your FaceBreaker meter, which is the game's system of special attacks. The fun part about this system is that each boxer can keep parrying as long as he continues to time the punches correctly, so theoretically, you could see a dozen failed punches exchanged until someone finally flinches and takes a jab to the face. You can hold R1 to block, and if you time it right with a punch, you can parry the attack to respond with your own counterpunch. Your two basic attacks go like this: X to land a low punch on the opponent's torso and square to throw a high punch at his head. Our time was spent playing the PlayStation 3 version, though the game will also be released on the Xbox 360. We recently took part in our first hands-on session with FaceBreaker, getting a feel for these control mechanics while taking a look at the interesting boxer factory character-creation system.Ī variety of interesting levels are offered, like arcades, trailer parks, zoos and insane asylums. Lurking behind two simple attack buttons is a stacking tier of increasingly effective special moves, a ping pong-like parry system, and the ability to simply fight with one arm behind your back when you've mastered it all.

facebreaker characters png

It's not until you get your hands on a controller that you discover FaceBreaker's hidden depth. We certainly can't fault you for that-each character is dripping with style, from the Jack Black-inspired faux kung fu artist Steve to the suave lady killer Romeo. The first thing you're likely to notice about FaceBreaker is the eccentric stable of boxers shown pummeling each other in any number of prerelease videos and screenshots.









Facebreaker characters png